Arconomicon Spells

The Arconomicon contains all the spells from the 5th edition T&T rulebook, plus these less well-known ones, though the Guild will still teach them.

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¥ means the spell may be employed as a higher level spell for greater effect.

† means that employing the spell at a higher level doubles the duration of the spell for each level higher.


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Level One Spells

NAME DESCRIPTION COST/MANA RANGE
Tap Tap A novelty spell that gives the impression of tapping someone on the shoulder while at a safe distance. 1 50'

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Level Two Spells

NAME DESCRIPTION COST/MANA RANGE
† Get Over Here Forces a person to go to the caster and listen to what he has to say, for one turn. 6 100'
† Parazap Causes victim to become immobile for 1D6 turns. If victim saves against magic then caster loses 1D6 CON. 7 100'
Itchy Chin Detects any attempt to lie by making victim sneeze after a lie is told. 4 10'
Mesmorise Anything you say will be believed completely by victim if their IQ is less than caster's. 4 10'
Tums Cures a person's nausea and makes him immune to any further nausea for 6 turns. 2 touch
And Down Will Come Baby... Stop the fall of any person and lowers them gently to the next surface available before letting go. Must be cast instantly. 7 50'
Paper Mate Restores damaged paper and books to original condition, writing and all. 5 -
I'll Take That Teleports a single item not held and under 50 weight units to hands of caster. 5 100'
† Je Comprendé Translates any non-magical language into Common (or native tongue of caster) as it is spoken. Lasts one turn. 4 10'
† Silence is Golden Causes all sound to cease within a radius of 50' for 1 turn. 4 50'
† Vorpal Missile Doubles basic damage roll for missile weapons for one combat round (not missile adds). 6 -

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Level Three Spells

NAME DESCRIPTION COST/MANA RANGE
Like, Wow Man Makes victim stare off at the sky (or ceiling) and wander aimlessly for 1-6 turns, if user's ST, IQ and CHR exceed MR or ST, IQ & CHR of foe. 8 100'
Split Second Allows you to cast two spells in the next turn. 6 -
† or ¥ Once Smitten Increases your CHR by 50 for 6 turns, thus making you very attractive to members of your own race - if someone has an IQ higher than your new CHR then they see through it. 8 -
¥ Green Fingers Causes vegetation to grow to triple size or three times as dense up to 20' sq. as in forests etc. (must state which). 10 50'
† Reading Specs Translates the written word in to Common for 1 turn. 5 10'
True Aim Causes missile weapons to hit automatically, without having to make an SR. Must be cast before weapon is fired. 6 50'

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Level Four Spells

NAME DESCRIPTION COST/MANA RANGE
Hero Helper Causes next SR made to be lowered by one level. 9 -
Friday 13th Causes next SR made to be increased by one level. 9 -
Dodge City Allows person whom spell is cast upon to get a dodge in combat without making a saving roll. 10 15'
Goddamn It! Causes a bolt of lightening to fly from the air and destroy an inanimate object of no more than 100 weight units. 8 100'
Blow a Kiss Causes gust of wind to knock back an opponent for 4D6 feet and to the ground (causes no damage unless, as a result, they fall off a cliff or something!) 10 50'
Wet Lettuce Leaf Reduces STR of foe to 3, if spell fails for any reason then your STR is reduced to 3. 12 20'
Aimless Missile Causes missile weapons to miss automatically, despite a succesful SR. Must be cast before weapon is fired. 7 50'

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Level Five Spells

NAME DESCRIPTION COST/MANA RANGE
Cheshire Cat Let's caster teleport body parts harmlessly with full animation for up to 6 turns, then it returns straight away. 15 1000'
Brain Strain Let's caster double IQ for 1D6 weeks. If magic fails for any reason then IQ is reduced to 3 permanently. 20 -
Slippery Soles Causes victims feet to slip on any surface and fall over, effect will last for 1-6 turns, they will not be able to get up again without falling over for that time. 18 100'

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Level Six Spells

NAME DESCRIPTION COST/MANA RANGE
Voodoo Doll Allows you to cause damage to an opponet by inflicting pain on something that belongs to them (ie; hair or clothing). A doll can be made with item to inflict pain on specific parts of body. 27 -
Backfire Breath Blast Returns fire attacks to attacker - a SR on SPD at casters level can be made by foe to avoid return fire. 20 100'
† Bodies Summons 2D6 loyal Nymphs (or Inccubi for female magic-users) who will do anything caster desires for one hour. 20 -
Mad Eyes Turns victim into a berserker regardless of his ability to do so. Last's 6 rounds. 25 20'
Spray It On 'Sprays' on a magical, glowing armour on one person for 6 rounds - warriors cannot double effect. 2 per armour point 10
† Inch High Reduces size of object or person to 1 inch for 6 turns, including everything a person has on them - weight remains the same, however. 21 5'
Ugly Mug Causes victim's CHR to reduce to 2 permannetly. If victim makes SR on their Mana x caster's level then spell affects caster instead. 30 10'

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Level Seven Spells

NAME DESCRIPTION COST/MANA RANGE
Sheer Heart Attack Causes cardiac arrest in living creatures. An SR on CON must be made at caster's level to survive. 30 10'
Metal Worm Causes metal to rot. All metal armour loses 3D6 points and metal weapons take 3D6 adds off - this could mean minus adds. Must specify metal target. 25 100'
Handi-Bag Turns ordinary back pack into magical bag which can hold up to 1000weight units at an actual weight of only 10 weight units. When objects are out of bag they weigh normal. Bag will last for 1-6 weeks before it needs replenishing. 25 -
That's a No-No! Forces a person to to do some other action than that which they were actually going to. GM's choice as to what. 25 100'
† Hypnotic Stare Hypnotises victim for 1-6 turns - while under hypnosis they will do anything caster says without question. Any pain will immediatly awaken them - though damage will be done. 30 10'

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Level Eight Spells

NAME DESCRIPTION COST/MANA RANGE
Traitor Traitor! Causes victim's weapon to turn on it's user, inflicting normal damage. For one round only. 28 100'
Life Flash Enables user to see the life of victim in a flash. Only major events will be seen. 40 touch
Killer Tomatoes Causes vegetation to become animate and attack victim. GM's descretion as to vegetations powers and MR. Animation lasts as long as it is engaged in combat. 30 10'
† Aqua-Lung Enables user to breathe under water for 3 turns. 26 -
† Gas Mask Enables user to breathe in poisonous gas for 3 turns. 26 -

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Level Nine Spells

NAME DESCRIPTION COST/MANA RANGE
† Sword of Love When cast upon a sword it will cause it to cease doing any damage. Users ST adds only can be used as their hit point total. Lasts 6 turns. 45 100'
Right of Way The caster may pass through solid areas for 1-6 turns. 38 -
¥ Bale Eyes User can emit a 10D6 power blast from the eyes. Higher levels will not double effect, but will add an extra D6. 35 100'
Meduse Me Turns caster into a living statue for 1-6 turns (option). See section 2.41 in T&T 5th edition rules for new (temporary) characteristics. 35 -
† What Talent! When cast on a person it will make them appear to be very talented on a previously specified skill, such as singing, acting or orating (not a handicraft). It lasts for 1-6 turns (option). 25 20'

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Level Ten Spells

NAME DESCRIPTION COST/MANA RANGE
Me Caveman Turns character in to a nude hairy barabrian, IQ is reduced to 3 and these missing points are added to STR. Can only use a club as a weapon. 46 10'
† Mega Para-Zap Paralyses victim for 1D6 weeks unless SR on Mana is made at user's level. 40 25'
Block Head Creates a 10x10x10 ft. stone block to fall on head of victim. Will inflict 1D6x100 in damage. 45 100'
She Man Turns victim into the opposite sex until dispelled. 42 100'
Ouch! Casts a Death Spell #9 on an inanimate object, which is triggered when touched. 44 -
† Irresistable Idol Turns caster (or castee) into someone totally irresistable to members of opposite sex. Lasts 1-6 turns. 40 20'

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Level Eleven Spells

NAME DESCRIPTION COST/MANA RANGE
† Helping Hand Allows user to grow an extra limb for up to 6 turns. 40 -
Midas Touch Allows user to turn to gold any item (non-living) no bigger than a man. One item only, and item will be worth its weight in gold. Can be dispelled. 47 -
Fortress Causes a fortress to rise out of the ground, made entirely of rock, it lasts for 2 days only before crashing down. 48 50'
† Whirling Dervish Turns person into a whirlwind-like fighter able to have three rounds to opponents one (or to fight three people normally).Lasts one round. 35 50'
¥ Brain Warp Causes victim to be temporarily vulnerable to any magic (that is to say, they get no Mana resistance) for one turn. Only works on lower level beings. 37 50'

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Level Twelve Spells

NAME DESCRIPTION COST/MANA RANGE
† Ultra Para-Zap Paralyses victim for up to a year unless SR on Mana is made. 40 25'
† Bass Note Causes a deep rumbling bass note of such low intensity that it will cause a minor earthquake in the immediate area. Buildings within 100' diametre will be damaged (unless very sturdy) and the ground will shake violently. Lasts 1 turn. SR on DEX must be made or you fall over. Wizard is epicentre. 38 -
Gaping Hole Will cause a crack to appear in the earth beneath the feet of victim. They will fall unless they make an SR on SPD and dissapear into the depths of the earth. After 2 rounds the hole will close again. 45 50'
† or ¥ Fantastic Elastic Enables user to stretch one limb up to 50', for 1 turn. 30 -
Meltdown Man Will cause victim's flesh to melt in to a liquid (killing them as they go). If spell fails then caster must take a 2D6 sting straight off CON. 42 50

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Level Thirteen Spells

NAME DESCRIPTION COST/MANA RANGE
†Junk Man Out of a pile of rubbish, this spell can create a monster. The MR will equal the prime attributes of the caster +20. The monster lasts six rounds before falling apart. 40 100'
† Sleepy Serpent Eyes Causes Dragon (and their cousins - Wyverns etc.) to fall deep asleep for 2-12 turns. Practically nothing will awaken them whilst they are enchanted. 40 50'
Homonculus Creates Homonculus out of ashes or dead leaves. Creature is winged and about a foot tall with an MR of 50, and the wizard will be able to see through it's eyes at any time and instruct it in what to do by mind control. 75 -
Wizard's Gate This spell opens up an ethereal tunnel, which when stepped into will take the wizard to the HQ of the Wizards Guild. 25 -
Reappear Here! Causes victim to dissapear, then a day later reappear in exactly the same place, by which time the earth will have moved on and they will appear in the vacuum of space. They will die (normally). 45 100'

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Level Fourteen Spells

NAME DESCRIPTION COST/MANA RANGE
Multi-Missile From the caster's body will shoot 2D6 arrows, each with a 3 in 6 chance of hitting a target, and capable of inflicting 5D6. 35 -
†Rocky Horror Creates 1D6 Golems from a stone wall, each with an MR equal to caster's prime attributes. They will crumble after 6 rounds. 45 50'
† Invisible Fortress Can render a building as big as a large castle, invisible for up to a day. If someone walks in to it however, they will of course realise something is there! 50 -
Curse You! Caster can put a curse on victim or object, that will be triggered off when a certain specified action takes place, (ie; the opening of a tomb or pricking of a thumb on a spindle). Only Curses Foiled of 14th level or higher will negate its effect. 65 -
Go Forth & Multiply Makes an exact replica of an inanimate object. 45 10'
Bones Causes 2D6 living skeletons to rise from the earth. 50 25'
Each will have an MR of 75, and will fight until destroyed.
50 25'

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Level Fifteen Spells

NAME DESCRIPTION COST/MANA RANGE
Feast Conjures up a grand meal for up to twenty people, all laid out on a table and with chairs - the works. As food is magical it will cause damaged CON to be regained. 40 10'
Summon Night-Mare Will conjure a Night Mare (black demonic horse who rides upon hooves of fire at great speed). The horse will last for one journey only. It will not fight, rather it shall disappear. 40 -
† Invoke The Gods... Can cause any type of normal weather - ie; rain, sleet, snow, hail, sunshine, wind, etc. for up to 10 turns. Works indoors too. 55 -

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Level Sixteen Spells

NAME DESCRIPTION COST/MANA RANGE
†Time To Get Up Revives a dead person for one day. 65 -
Liche Life This spell may be cast upon anyone at any time (except after death). It will stay dormant until character dies, after which time they will become a Liche (after 24 hours of death). 70 -
Entomb Magically builds a stone tomb around a living being that it cannot break free from unless using higher level magic. Creature will eventually die if subject to ageing and food needs. 55 50'

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Level Seventeen Spells

NAME DESCRIPTION COST/MANA RANGE
King Clone Creates an exact duplicate of the victim. It will attack the original and disappears once it or the original is dead. 60 100'
Wall of Mirrors Any spell cast into a wall of mirrors will be flung back at its caster and take effect upon him or her. Objects and beings may pass through it. 80 20'
A Forest Creates a small wood of 500' radius, that can surround a house or some such. 60 -

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Level Eighteen Spells

NAME DESCRIPTION COST/MANA RANGE
Haunting This will cause the ghost of a recently deceased person to haunt a given area until it is exorcised. See section 2.41 in the T&T rules for ghost's attributes. 50 -
Recorded Voice This simply makes an object record a message from the caster which wil be audiotarily released when touched. It will only speak the message once then magic is gone. 45 -
There are a variety of Major Demon summoning spells at 18th level, not all are taught by the Guild, here are a couple.
Song Of Sindah This will play the Song Of Sindah, thus summoning the demoness of the same name. Victims must make a Mana save or become enthralled by her beauty, if they fail she will drain their souls (death). Unenthralled beings may fight, but she can do a 4D6 power blast and has an earthly MR of 200. When 'killed' she will return to her own dimension, or when task is completed. 150 -
Rainbow Demon This spell will summon one of the coloured demons from the Rainbow Demon's body. They are:

Black Demon (attacks with ice-cold touch, MR 450)
Red Demon (attacks with fire, MR 275)
Orange Demon (attacks with brimstone gas, MR 275)
Yellow Demon (attacks with electric lightening MR 275)
Green Demon (attacks with stinging water, MR 275
Blue Demon (attacks with acidic claws, MR 275)
Indigo Demon (attacks with liquid Deadly Nightshade, MR 275
Purple Demon (Attacks with poisonous breath, MR275)
White Demon (Attacks with mercury jet, MR 450

150, except the Black Demon or White Demon (170) -

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Level Nineteen Spells

NAME DESCRIPTION COST/MANA RANGE
¥ Mole Hill Creates a Mountain out of a small mound. The mountain will be 100' high, and will remain until destroyed or weathered. 70 50'
Golden Boy Turns victim in to a living statue of gold (worth weight in gold). If killed then victim remains solid gold, if not then spell wears off after one hour. 75 -
Wrinkle Up Causes victim to age rapidly. GM may make attribute modifiers for age. 40 per 10 yrs 50'
Immobolise Causes everything within a radius of 3000' to stand completely without motion or time (except user) until it is dispelled. 120 -

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Level Twenty Spells

NAME DESCRIPTION COST/MANA RANGE
Dimensional Gate Opens up a gateway to any other dimension or world of a GMs creation. Includes Hell, Trollworld, Assynia, Rhalph... anywhere in fact. 200 -
Just In Time Allows being or object to go back in time up to 6 days. 210 10'
Summon Balhaad Summons this Great Demon, who has an MR of 600 and a Mana of 450 (knows all spells). Will do wizard's bidding but will ask for 1000gp as well as the cost in Mana used in the summoning. 200 -

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Spell Credits

Tori Bergquist (from Keepers of Lingusia): Note: Some of the original names and results have been slightly changed, the original names are presented here, with my changes in parentheses.

Get Over Here, Parazap, Paper Mate, Tums, And Down Will Come Baby, I'll Take That, Like Wow Man, Split Second, Hero Helper, Friday 13th, Goddamn It!, Double Your IQ or No Money Back (Brain Strain), Cheshire Cat, Hard Bodies (Bodies), Backfire Breath Blast, Kill Maim Destroy (Mad Eyes), Just Spray It On, Any Pulse? (Sheer Heart Attack), Handi Wrap (Handy Bag), Looks Like We're In For Some Rain (Metal Worm), That's a No No!, Killer Tomatoes, Right of Way, Me Caveman, Mega, Parazap, Monster Squash (Block Head), She Man, Touch This and Die! (Ouch!), Give Me an Eye (Helping Hand), Monsters Monsters (Junk Man), Time To Get Up, Liche Life, Mirror Mirror In the Air (King Clone), Mole Hill, Golden Opportunity (Golden Boy), Hey, Old Man (Wrinkle Up), There and Back Again (Dimensional Gate).

Garen Ewing (from Assynia):

TapTap, Je Comprendé, Silence Is Golden, Vorpal Missile, Once Smitten, Green Fingers, Reading Specs, True Aim, Dodge City, Blow a Kiss, Wet Lettuce Leaf, Aimless Missile, Slippery Soles, Inch High, Ugly Mug, Hypnotic Stare, Traitor Traitor!, Life Flash, Aqua Lung, Gask Mask, Sword of Love, Bale Eyes, Meduse Me, What Talent!, Irresistable Idol, Midas Touch, Fortress, Whirling Dervish, Brain Warp, Ultra Parazap, Bass Note, Gaping Hole, Fantastic Elastic, Meltdown Man, Sleepy Serpent Eyes, Homonculus, Wizards Gate, Reappear Here, Multi Missile, Rocky Horror, Invisible Fortress, Curse You!, Feast, Summon Nightmare, Invoke the Gods, A Forest, Haunting, Recorded Voice, Song of Sindah, Rainbow Demon, Immobolise, Just In Time, Summon Balhaad.

John Harrington (from A Tunnels and Trolls Player's Companion):

Voodoo Doll, Wall of Mirrors.

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