
I have long had the idea of using the Tunnels and Trolls rules in an SF environment. My conversion started with a weapons table, which, along with a bit of logic from the GM, is just about all it needs on a basic level.
| Blasters | Blaster Rifles | Heavy Weapons | Blades | Old Fashoned Guns | Unusual Weapons | Armour | Glossary | HOME |
Below are some of the more common variety of weapons that can be found within the Empire. For special rules and explanations see 3.13 - the new weapons glossary. Some weapons are illegal on certain worlds.
Blasters use a piercing laser as their damaging force. Adds depend on what type of laser charge you use, which is denoted by the colour of the beam.

*a Vape Gun is prone to exploding, having a 1 in 20 chance, in which case holder takes damage, anyone within 10 ft takes half.
Designed to cause as much devastation as possible from a personal armoury, these usually require some form of harness to make them portable.
Class iii: Heavy Weapons |
Dice + Adds | ST req. | Dex req. | Cost | Weight | Range |
|---|---|---|---|---|---|---|
| BFG |
|
|
|
|
|
|
| Photon Gun |
|
|
|
|
|
|
| Rocket Launcher |
|
|
|
|
|
|
| Emanator I |
|
|
|
|
|
|
| Emanator II |
|
|
|
|
|
|
| Impact Cannon |
|
|
|
|
|
|
| MF2 |
|
|
|
|
|
|
Accessories |
||||||
| BFG Charger (20 charges) |
|
|
|
|
|
|
| Photon Charger (50 charges) |
|
|
|
|
|
|
| Rocket (1) |
|
|
|
|
|
|
| Emanator Charger (100) |
|
|
|
|
|
|
| Emanator Body Support |
|
|
|
|
|
|
| MF2 Guidance Computer |
|
|
|
|
|
|
| MF2 Shell Pod (1) |
|
|
|
|
|
|
All T&T weapons from the rulebook also stand.
Class iv: Blades |
|
ST req. | Dex req. | Cost | Weight | Range |
|---|---|---|---|---|---|---|
| Light Sabre |
|
|
|
|
|
|
| Vibro-Rapier |
|
|
|
|
|
|
| Quiver-Shiv |
|
|
|
|
|
|
Relics from the twentieth century.
Class v: Old Fashioned Guns |
Shots held | Dice + Adds | ST req. | Dex req. | Cost | Weight | Range |
|---|---|---|---|---|---|---|---|
| Revolver |
|
|
|
|
|
|
|
| Shotgun |
|
|
|
|
|
|
|
| Machine Gun |
|
|
|
|
|
|
|
Accessories |
|||||||
| Bullets (per5) |
|
|
|
|
|
|
|
| Note: A machine gun fires 5 bullets per round. | |||||||
Those weapons that bring an element of fun into combat.
Class vi: Unusual Weapons |
|
ST req. | Dex req. | Cost | Weight | Range |
|---|---|---|---|---|---|---|
| Flame Thrower |
|
|
|
|
|
|
| Chainsaw |
|
|
|
|
|
|
| Harpoon Gun |
|
|
|
|
|
|
| Disruptor |
|
|
|
|
|
|
Accessories |
||||||
| Fuel Tank (20 sprays) (2 can be worn) |
|
|
|
|
|
|
Anything from the normal T&T Rulebook is also valid, though shields are a rarity. This list contains only the newest armour available.
| TYPE | Hits taken | ST needed | Cost | Weight |
|---|---|---|---|---|
Complete: |
||||
| Battle Armour* |
|
|
|
|
|
Deflector Suit
|
|
|
|
|
| Anti-Rad Suit (rad-proof) |
|
|
|
|
| Kevlar |
|
|
|
|
| Body Suit |
|
|
|
|
Parts: |
||||
| Environ Helmet |
|
|
|
|
| Visor |
|
|
|
|
| Face Mask |
|
|
|
|
| All-Terrain Boots |
|
|
|
|
| Heavy Duty Gloves |
|
|
|
|
| Kevlar Vest |
|
|
|
|
| Knee Pads |
|
|
|
|
Special: |
||||
| War Tech Armour** |
|
|
|
|
*incorporates 5 hours oxygen supply.
** This is a robotically powered exo-skeleton that has some special abilities. It has inbuilt oxygen supply for 5 hours, rocket motors allowing shallow fight (30 mins worth before repowering is necessary) and has inbuilt rocket launcher (holds 4 rockets) and a Booster Gun attatched to each arm, with quick response reflex system (+2 to SR). It includes a navigation computer and hi-tech robotic unit. If the robotic unit is nullified then it takes a person with ST 45 to move in it. While it is powered it adds +10 to users ST. War Tech armour must be recharged every 2 months (depending on use).
Beam Gun: Concentrated piercing laser beam that lasts as long as the trigger is pressed.
Beam Rifle: Rifle version of the Beam Gun.
BFG: When fired this builds up a massive nuclear energy stock before ejecting it towards the target.
Bolt Blaster: Instead of a laser 'beam', this fires laser 'bolts' in quick succession.
Bolt Rifle: Rifle version of the Bolt Blaster.
Booster Gun: SVB with in-built enhancer.
Disruptor: This emanates invisible Chaos Rays, confusing the brain patterns of the target, causing disorientation and often nausea. Particularly strong-willed targets can withstand the effects sometimes. It can also be focused against projected missiles (ie: rockets) to nudge them off target - this can depend on the stregnth of both the projectile and it's catalyst.about 8 inches wide.
Emanator: Fires high density fractal beams.
Emanator II: Computerised version of the Emanator.
Fizzler: A light energy gun that fires a ball of hyper-charged electricity.
Focus Beam Rifle: Contains a computer into which the target's range must be entered. When fired, the beam will pass through any solid matter as if it wasn't there, positively charging only when it occupies the target range. A fast moving target will be very difficult to pinpoint!
Impact Cannon: Fires super-charged heavy laser bolts that explode on impact.
Light Sabre: The handle can be activated to provide a self-contained 'laser blade'.
Long Range Blaster: SVB rifle with in-built enhancer.
MF2: Fires metal shells which detonate on impact. Shells contain intense fragmented energy compacts.
Photon Gun: Fires Photon bolts.
Quiver-Shiv: A metal blade dagger that vibrates and generates an intense heat.
Rocket Launcher: Personal missile projector.
Short Range Blaster Rifle: Rifle version of the popular SVB.
Single Velocity Blaster: Basic hand blaster, fires a pencil-thin, high impact laser beam.
Vape Gun: This disintegrates matter, but can be dangerous to use.
Vibro-Rapier: A metal rapier that vibrates to the tune of 1000 times per second.
Wide Beam Gun: This blaster houses a flat, wide nozzle that spreads the beam to
| Blasters | Blaster Rifles | Heavy Weapons | Blades | Old Fashoned Guns | Unusual Weapons | Armour | Glossary |
| top of page |
| Garen's Home Page | Tunnels and Trolls Pages |
Tunnels and Trolls created by Ken St. Andre © 1979 Flying Buffalo Inc.
Content & artwork on this page © Garen Ewing 1998