Anyway, I was 13 (this was late 1982), and a school-friend had recently returned from a holiday in Florida, clutching the red boxed set of Basic Dungeons and Dragons! Bitten most severely by the RPG bug, we soon joined a local role-playing club, where I was very quickly turned away from D&D, and on to T&T - Tunnels and Trolls - something of a small-time rival to Gygax's mainstream success.
Tunnels and Trolls (written in 1975 by Ken St. Andre), was simpler, less rule-bound, and therefore, I thought, smoother to play, allowing imagination to flow more freely. Furthermore, it only used six-sided dice, so you could just borrow them from Trivial Pursuit or Monopoly. I don't think I ever went back to D&D, but I did move around into other games - Traveller, Runequest, Call of Cthulhu and Paranoia, though T&T was the mainstay.
Looking back, the bit I enjoyed most was writing the adventures more than actually playing them (though those were not bereft of fun). Gaming got me into self-publishing (printing my first fanzine, 'Demon Issue' in March 1985), and similarly, I enjoyed the writing and illustrating more than the actual playing. After a few years I looked at my shelf with all the games I'd accumulated, and didn't play, and the hobby quickly faded out for me. In some ways, I kind of regret the amount of time I spent writing RPG adventures - it took up a lot of hours, and maybe (I sometimes ponder) I'd be a better artist today if I'd have spent those valuable 'developing years' drawing more, instead of filling in character sheets.
But hey-ho, there you go. I did have some fun, and it did kick off my drawing more a bit later, as I started illustrating for other fanzines too, a road that has definitely lead to me doing my own thing with The Rainbow Orchid thus far.
To end off, here's a letter I wrote to the local paper in 1993, though I'd stopped playing by then. It's slightly embarrassing when I read it now, but the sentiment still holds water.